Asteroid Survivors Development
Refer_to_this_page_for_playable_version
Recently added features:
### Shop
Can buy multiple new power ups / features
- Mr.S: A deployable satellite that provides the player with a reuseable shield.
- Mr.B: A deployable satellite that provides the player with another blaster.
- Atk Up: More attack speed.
- Thruster: Gives the player a dash using "Left Shift" on a keyboard.
### More UI
### More Sound Effects
### New custom cursor
### More objects!!
- Added the colorful comet!!!
- Points now scale with asteroid type and size.
- Adding more features in the future!!
Steps of Development
Role: Solo Developer
Early version poc with 2D game:
Added more features including the blaster, updated ship design, and new asteroids including white dward star, black hole, fire asteroid, and ice planet. Still developing models for them.
Each flying object has it’s own:
- Gravity
- Visual Effects
- Traits
Special Objects Guide
Ice Asteroids
- Largest special object so far.
- cool blue partical effects.
- working on functionality that when shot breaks into pieces.

Fire Asteroids / Fireball
- When spawns is extremely fast.
- Has multiple partical effects including fire trail and embers.
- Fastest special object.

White Dwarf
- Work in progress.

Black Hole
- Blends into background as both are black.
- Working on making it bigger the more it sucks up.
- Has its own gravity, very minor effect as of right now.
- Has major partical effects so player should rely on that to tell position.
New Feature 5.21.2026
- Added in recently was a radar to aid players with predicting fast paced objects coming from offscreen and also to identify other objects to rack up points.
- Drew the radar myself in Krita and imported and scripted all assets tied to new feature.
##### New Feature 5.31.2026 - Added interactive UI, the "battery" on the left side indicates when the cooldown of the shield "Mr.S" is off cooldown and is transparent when on cooldown. - Added new ship design drawn in Krita.